Shamash Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a green poncho over his likewise colored trousers and shirt. His blue crest is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Shamash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.
Darrow Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He wears a white armored body suit, with a simple black line shooting up and back down, and his gloved hand is found clutching a shortbow. He has a very tight haircut. He has a dull look in his blue eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Darrow studied abroad. A few years later when the east was not economically sound they moved to his current location. He was granted druidic powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Immigrant. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 160 gp.
Raymond Watson, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and is typically in his Performer uniform. With a patchy chestnut beard and wild chestnut hair. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raymond was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He struck the Performer job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Family, Criminal record. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Chrysoberyl (50 gp).
Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His fur is short and black. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: To end his boredom.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10 pp. 3 Thunderstones. 1 Holy water. 2 Tanglefoot bags. 2 Alchemist’s fire.
Frouse Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a greatsword. He has no hair. He has gleaming, smiling amber eyes.
Personality: This man loves music and to teach people music more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and to prove his worth to the world
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Religious. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!