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Advanced [show]


Abad Honor, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large green jacket. His purple hair is lengthy. His silver eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Abad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the south. Abad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his daughter.

Flaws: Shy. Bonds: Family, Immigrant, Adventurer. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Abad Honor, Male Tiefling Bard 1
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 30 gp. Banded agate (10 gp).


Social Check DCs


Shamash Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized green coat. He has done his best to style his green crest to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Shamash hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Enemies. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Shamash Bhenkumbyrznaax, Male Dragonborn Druid 2
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Uadjit Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Locksmith. Her long bronze crest is drawn into a two foot long braid. She has red eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was turned out during the war. She and her family wandered east to less war torn lands. She's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Expand her business; and she's repulsed by the pc

Flaws: PTSD, Antagonistic. Bonds: Family, Rich, Job. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Uadjit Qyxpahrgh, Female Dragonborn Paladin 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He carries a battered falchion and tarnished shortbow as well. His fur, while still mostly red, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Quick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Impeccable. Flaws: Greedy. Bonds: Mentor, Criminal record. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quick In the Wind, Male Tabaxi Monk 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4

Possessions: A miniature golden chest with tiny emeralds lining the top (130 gp).


Social Check DCs


Ar-Karo Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many brown ritualistic tattoos. He is generally well dressed albeit a few years behind the times. He has chestnut hair. He has hazel eyes.

Personality: Ar-Karo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his dancing dream.

Motivation: He is content.

Ideals: Artistic. Flaws: Hedonist, Mundane, PTSD. Bonds: Attractive. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Ar-Karo Colton, Male Half-Orc Monk 2
Medium (6'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5

Possessions: 230 gp.


Social Check DCs

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