Shamil Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She carries with her a set of spears on her belt, each one with a emerald on the hilt. She is bald on top and has large auburn tufts of hair around her ears. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Gifted from a young age, Shamil studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Weaver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Shifting Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright brown suits and hats. He wears a colorful flower in his lavender fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and to clean up the streets
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Guardian, Immigrant, Adventurer. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 60 gp.
Thiala Wilmont, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She wears a violet coat over a brown low-cut shirt, and a small hat upon her head. Her hair is long and chestnut with streaks of white, and is pulled back with small violet clips. She has a dull look in her violet eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Thiala lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Sensitive. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Finely wrought small gold bracelet (20 gp). 1 Masterwork Uncommon Weapon.
Millicent Cooper, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'9" and is renowned for her bright grey dresses and hats. Her left hand appears badly burned and disfigured. She wears a top hat to hide her balding. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a habit of throwing herself into exceedingly dangerous situations.
History: Millicent was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Baker. She ran away from her former home and has been making her living as a Baker for the past few years.
Motivation: She's in love; and she has a crush on the local spice merchant
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Has a crush. Occupation: Baker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Celestial, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp.
Thea Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. Her blonde hair is greasy and uncared for. Her fierce amber eyes like to dwell on things.
Personality: She speaks before she thinks and is too direct. Energy wise she seems alert and responsive.
History: She was born in the east, but her parents moved at a very young age to the north. She was an athlete and attended two major summer competitions. She never won. She left for the east, certain she would find work there.
Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg
Ideals: Athletic, Professionalism. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Seamstress
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Aquan, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Tourmaline (60 gp).
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