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NPC Generator

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Advanced [show]


Zanna Daergel, Female Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she likes to wear ponchos typically of a light tan in addition to tight pants. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the north. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Impeccable. Bonds: Attractive, Adventurer, Immigrant, Criminal record, Family. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Zanna Daergel, Female Gnome Expert 2
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)15 (+2) 14 (+2)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. 1 Masterwork Common Melee.


Social Check DCs


Snafû Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light white in addition to tight pants. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Snafû took refuge in the old dungeon and found the beat up mace and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Persistence, Joker. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Snafû Allerton, Male Half-Orc Monk 2
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Athletics +6, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 390 gp. Obsidian (6 gp).


Social Check DCs


Marbas Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is dressed in an above average manner. His purple hair is still thick. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: He comes from a rich northern family. He helped his father out around the business and became quite the natural. He struck the Glassblower job and began his own company from there.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and sabotage a competitor

Flaws: Shy, Addict. Bonds: Attractive, Rich, Job. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Marbas Bedlam, Male Tiefling Sorcerer 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 70 gp.


Social Check DCs


Spring Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, brown, dusty cloak. His gray fur is long and unkept. His eyes are blue and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Spring is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: To be a Roofer again.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Spring Fang, Male Tabaxi Rogue 4
Medium (5'6") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Harann Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She is dressed in an above average manner. Her long rusty crest is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are gold.

Personality: She is extraordinarily eccentric. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her mother raised her in a mountain cabin. When Harann reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Nature, Military. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Harann Qyxpahrgh, Female Dragonborn Druid 2
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1 Climber’s kit.


Social Check DCs

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