Juliana Gracey, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She is a Metallic Dragon in disguise. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Flaws: Shy, Insane. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Gerard Branson, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His blonde hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. By chance he met his brother recently and the two have been together since.
Motivation: Sabotage a competitor; and wants to raise his children well
Ideals: Artistic. Flaws: Insomniac, Sensitive. Bonds: Family, Military, Job. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Hupe Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His white hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He invites people to come help in his community garden.
History: He is a Doppelganger in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Adventurer. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Mhurren Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His red hair and beard is wavy and long. His eyes are likewise green. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: To settle down with his crush; and marry his sister to traveling adventurers
Flaws: Shy, Disease. Bonds: Attractive, Has a crush, Family. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 60 gp. Pink pearl (70 gp). Jet (70 gp). Silver pearl (70 gp).
Ilde Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey shirt with thin tan vertical stripes and grey pants. Her hair is white, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She speaks before she thinks and is too direct. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Ilde was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father
Ideals: Artistic. Flaws: Insane, Impulsive. Bonds: Attractive, Family. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 19 (+4) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
