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Advanced [show]


Meriele Hanali, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. With wild auburn hair. Her eyes are hazel.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Meriele was born in the west. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To reunite with her absent father.

Ideals: Optimist, Persistence. Bonds: Attractive, Has a crush, Family. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Meriele Hanali, Female Elf Fighter 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Ahinar Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her long black hair kept up in a rat tail. Her face is scarred and worn.

Personality: She snorts whenever she laughs or is feeling confident. As long as the job gets done she does not care how it got done.

History: She was born to loving parents in a slum to the north. Her father was a soldier and died while she was still young. Ahinar was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Ahinar Mellerelel, Female Elf Adept 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 6 (-2)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Cloud On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His orange fur is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he is greedy

Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Rich, Attractive. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Cloud On the Mountaintop, Male Tabaxi Fighter 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)17 (+3) 11 (+0)14 (+2)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. Deep green spinel (70 gp).


Social Check DCs


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light grey in addition to tight pants. His black hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south to a Fortune-teller, Adrik learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adrik took refuge in the ruined castle and found the beat up flail and armor he uses now. He inherited the family business which he has now maintained for 13 years.

Motivation: He wants revenge against giants; and revenge

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Adrik Holderhek, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 15 (+2)6 (-2)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gell Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Ploughman, he is not a threatening figure. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Gell would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Ploughman and found it very stressful. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Selfish. Bonds: Job, Attractive, Military. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Gell Abram, Male Half-Orc Warrior 1
Medium (6'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)8 (-1) 17 (+3)10 (+0)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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