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Advanced [show]


Agnes Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is an epitome of beauty. Her hair is blonde, silky, and of moderate length. Her eyes, though not visible through her cowl, are hazel.

Personality: Eccentric and domineering, Agnes will drive conversation. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Agnes grew up listening to her father's many stories. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Addict, Racist, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Agnes Koehlanna, Female Half-Elf Adept 4
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Gerald Lincoln, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying sister.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Attractive. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Gerald Lincoln, Male Human Adept 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp.


Social Check DCs


Cockaby Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many violet ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. His thin eyebrows rest above his beady violet eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Cockaby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west, but his parents moved at a very young age to the south. When Cockaby reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Immigrant, Religious. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Cockaby Shadowcloak, Male Gnome Barbarian 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)17 (+3) 9 (-1)10 (+0)
Skills Arcana +5, Athletics +2
Senses Passive Perception 9
Languages Common, Gnome, Giant, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Gorfel Eastoft, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white armored body suit, with a simple tan line shooting up and back down. His long golden hair reaches down to his waist. His eyes are a pleasant green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Gorfel was left his mother's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: He's looking for his big break; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Bonds: Adventurer, Military, Criminal record. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Gorfel Eastoft, Male Half-Orc Commoner 1
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Zedaar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. He keeps his silver crest in a pixie cut. His red eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.

History: Born in the east to a Mercenary, Zedaar learned a great deal about his mother's area of expertise. A gifted student he started as a Marshal, but he got bored and became a Mercenary. He left for the east, certain he would find work there.

Motivation: Further expansion of business; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Zedaar Delmirev, Male Dragonborn Expert 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Celestial
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5

Possessions: 70 gp.


Social Check DCs

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