Dazzazn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his red crest up. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Mundane. Bonds: Nature, Family, Criminal record. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.
Surina Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a quarterstaff on her belt. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. She has wavy black crest. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She dislikes all the random violence that takes place in the south. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Fighting, Pacifist, Logical. Bonds: Rich, Nature. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Just what you see.
Randal Shirley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy grey pantaloons and a green scarf. His long silver hair reaches down to his waist. His violet eyes dart from person to person.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He used his abilities to trick people and travel the world for free.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is a bit of a kleptomaniac
Flaws: Insane. Bonds: Enemies, Criminal record, Nature, Adventurer. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Silvo Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Engraver does. His red hair is drawn into a tight pony tail with a card scrunchie. His amber eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Silvo took refuge in the ruined castle and found the beat up flail and armor he uses now. He struck the Engraver job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Immigrant, Nature. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Red spinel (120 gp). 1 Masterwork Common Melee.
Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Masseuse in town.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac, Addict. Bonds: Poor, Job. Occupation: Masseuse
Voice: Breathy voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. Jet (120 gp).
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