Bilbron Offund, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears a fancy blue suit. His blonde hair is lengthy and is close to two feet long. His blue eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Banker for hire.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Artistic. Flaws: Mundane, Shy, Disease. Bonds: Attractive, Job. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Chain shirt.
Avice Morris, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is red, silky, and of moderate length. This hazel eyed northerner is not easily forgotten.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also has developed a complete distrust of the Marshal profession.
History: Avice lived on a farm with her father, near the main road leading to a nearby town. Her childhood dream was to be a Marshal, but she was a colossal failure. She struck the Interpreter job and began her own company from there.
Motivation: Wants to open a new tavern; and balancing her hectic life and new interpreter responsibilities is difficult
Flaws: Depressed. Bonds: Attractive, Job, Family. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. 2 Alchemist’s fire.
Chaedi Horner, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. She has moderate length black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Prone to second guessing herself, she comes off as nervous. She takes great joy in being the best Actor in town.
History: When she was but 7 years old her parents immigrated from the north. A gifted student she started as a Shepherd, but she got bored and became a Actor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Balancing her hectic life and new Actor responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Fire opal pendant on a fine gold chain (500 gp). 1 Masterwork Common Ranged Weapon.
Sora Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her green crest is still thick. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dyer arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now owns her own business.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Joker, Fighting. Bonds: Rich, Job, Adventurer. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp.
Drifting Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears brown painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. He has gray fur. His eyes are amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Born in the south to a Apothecary, Drifting learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Apothecary.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
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