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NPC Generator

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Advanced [show]


Jarsali Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Apothecary, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her hair is black and curly. She wears a mask on her face.

Personality: Jarsali is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Jarsali was born with her father's beautiful face. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She inherited the family business which she has now maintained for 4 years.

Motivation: Expand her business; and a strong sense of loyalty to halfling people

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Family, Job. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Jarsali Meliamne, Female Elf Commoner 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Oriel Budd, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 6'1". She wears skinny pants and wears a brown and tan robe with the hood down. Her brown hair is thinning but still full. Her blue unseeing eyes seem to look past you.

Personality: Oriel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a Bather, her mother struggled to pay the bills. Her mother took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the south; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Poor, Nature. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Oriel Budd, Female Human Ranger 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp. Eye agate (13 gp).


Social Check DCs


Aldous Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Joker. Flaws: Mundane. Bonds: Rich, Attractive, Nature. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Windsor, Male Human Fighter 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 70 gp. Obsidian (12 gp). 1 Bullseye lantern.


Social Check DCs


Quespa Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an entirely green suit with red socks and a vest with buckled shoes. Her white crest is greasy and uncared for. Her eyes are red.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Quespa is combative with any and all who dare try her patience in the slightest.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Actor work with an outfit from a few towns over. Actor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 4 years.

Motivation: Expand her business; and to be a carter again

Ideals: Joker, Justice, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Quespa Argenthrixus, Female Dragonborn Wizard 3
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 20 pp. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Thradal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of strength on his torso. His hair is golden and curly. His gray eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Thradal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thradal's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he is greedy

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Rich, Adventurer. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Thradal Holderhek, Male Dwarf Expert 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs

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