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NPC Generator

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Advanced [show]


Oriel Alston, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She has wavy blonde hair. Her fierce green eyes like to dwell on things.

Personality: She is fixated on the number 44. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invites people to come help in her community garden.

History: Oriel was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 15 years.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and further expansion of business

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Oriel Alston, Female Human Fighter 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Golden pearl (140 gp).


Social Check DCs


Eida Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her blonde hair is still thick. Her violet eyes have a joyful gleam in them most of the time.

Personality: She loves telling others what to do and how they should feel about things. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Eida grew up listening to her father's many stories. She helped her father out around the business and became quite the natural. She has recently gotten a pet goose that steals things from people.

Motivation: A need for knowledge about a nearby landmark; and she has comitted a past crime that haunts her to this day

Ideals: Opinionated. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eida Goodearth, Female Halfling Commoner 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. 1 Breastplate.


Social Check DCs


Hadwisa Cornish, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She tends to wear a large brown jacket. She keeps her brown hair in a pixie cut. She is baby faced.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She plays an instrument quite well.

History: Born in the north her family was never financially stable. A gifted student she started as a Brewer, but she got bored and became a Merchant. She's also a talented Brewer, but doesn't like to broadcast it.

Motivation: To be a Brewer again; and revenge

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Job, Enemies. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Hadwisa Cornish, Female Human Bard 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 60 gp.


Social Check DCs


Heward Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Stableman, but he got bored and became a Farmer. He struck the Farmer job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting. Flaws: Selfish, Forgetful. Bonds: Job, Enemies. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Heward Allerton, Male Human Fighter 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Karg Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He has no hair. His eyes are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Immigrant, Family, Rich. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Karg Halsey, Male Half-Orc Cleric 1
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 15 (+2)7 (-2)
Skills History +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Orc, Ignan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp.


Social Check DCs

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