Salasar Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest is gold, silky, and of moderate length. His gold eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Salasar embodies much of what other species detest in the Dragonborns. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Ruler, his father struggled to pay the bills. Through the years after Salasar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Salasar's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 80 pp.
Cressel Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his dark red hair in a flapper bob. His white eyes peer out from beneath his small black hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful wizard made him what he is. Cressel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.
Motivation: Wants to raise his children well; and doesn't want to be a bounty hunter and was forced into it by his family
Flaws: Shy. Bonds: Attractive, Family, Mentor, Nature. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. Chrysoberyl (100 gp).
Hunter Vance, Male Human [Permalink]
Personal [hide]
Description: A 5'11" western man, he wears dark leathers with embroidery. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal painting training, and achieved minor success. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker, Artistic. Bonds: Enemies, Military, Religious. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 3000 cp. Pink pearl (130 gp).
Ahrim Verity, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His dark red hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Disciplined, Extrovert. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Alchemist’s fire.
Helja Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey cloak and cross-gartered yellow stockings. She sports chestnut long hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with a lost civilization.
History: Helja was born with her mother's beautiful face. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 340 gp.
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