Fistula Stafford, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear black tank tops with yellow skirt. She is portly but not overly obese. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She cannot resist a sob story and will often dote over anyone who has one.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was turned out during the war. She and her family wandered west to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by brigands. Fistula was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: A deep hatred of brigands; and she wants revenge against brigands
Ideals: Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Enemies. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp.
Aasathra Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She sports black clothing, slightly heavier than average wear. Her green crest is unkempt and raggedy. She has gold eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Around other people she will do her best to conceal her emotions and appear jolly.
History: Aasathra was raised in a hard working conservative environment. Her childhood dream was to be a Blacksmith, but she was a colossal failure. She struck the Animal Trainer job and began her own company from there.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +5
Possessions: 1 Banded mail.
Flask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'6" and sports brown clothing, slightly heavier than average wear. His left hand appears badly burned and disfigured. His white fur is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling copper eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Flask took refuge in the old dungeon and found the beat up greataxe and armor he uses now. After a long history of fighting, Flask and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Aura Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. She has red fur. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Sage business at a young age. Aura abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Sage and occasionally as a mercenary.
Motivation: Her relatives are trying to arrange a marriage; and she is greedy
Ideals: Optimist. Bonds: Rich, Adventurer, Job, Family. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 500 sp.
Chem Madness, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His purple hair is still thick. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Addict. Bonds: Nature, Family. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
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