Horhog Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His long blonde hair reaches down to his waist. He has a dull look in his violet eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Horhog lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well
Flaws: Shy. Bonds: Attractive, Job, Family, Adventurer, Enemies. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 800 sp.
Theren Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He keeps his long red hair kept up in a rat tail. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a slaver, Theren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Entrepeneur. Flaws: Antagonistic, Lazy. Bonds: Mentor, Criminal record. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 5 (-3) | 5 (-3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 120 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
Lilith Murder, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a worn and beaten armor. Her hair is short and chestnut. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She receives visions of the future at random moments
History: Lilith hails from a village terrorized by giants. She was an athlete and attended two major summer competitions. She never won. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Gifted, Athletic. Bonds: Adventurer, Enemies, Rich. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 800 sp.
Susannah Wharton, Female Human [Permalink]
Personal [hide]
Description: This woman wears just a grey suit. She is muscular with a powerful set of arms. She keeps her long chestnut hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She was always very intelligent and has formed a secret society of specialists.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Artistic. Flaws: Impulsive, Secretive, Antagonistic. Bonds: Immigrant. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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