Ranala Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her long blonde hair is drawn into a two foot long braid. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Ranala was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions.
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Religious, Poor. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp.
Jarana Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, and carries rapiers. Her red hair is lengthy and is close to two feet long. Her eyes are blue and she is always smoking a pipe.
Personality: She is overprotective of those who hire her services. She cannot resist a sob story and will often dote over anyone who has one.
History: She is a Lamia in disguise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jarana took refuge in the ruined castle and found the beat up rapier and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Fighting, Philantrophist. Bonds: Guardian, Adventurer, Nature. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 90 gp. Pink pearl (40 gp).
Drogo Paxton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his silver hair in a pixie cut. His skin is flawless and his violet eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: Born to a Barrister, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and retire the richest man in the west
Ideals: Athletic, Justice, Persistence. Bonds: Poor, Attractive. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7 Acid flasks.
Hecat Guile, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black cloak and cross-gartered tan stockings. She has a slight overbite and is overall scrawny. She wears her red hair up. She wears crescent spectacles with a black brim.
Personality: She speaks before she thinks and is too direct. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: When she was but 3 years old her parents immigrated from the east. When Hecat reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Layabout for hire.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Flaws: Impulsive. Bonds: Military, Immigrant, Job, Family. Occupation: Layabout
Voice: French accent
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Ignan, Infernal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1 Masterwork Common Melee.
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