Damaia Faith, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. Her hair is cut close to her head. She wears an eyepatch.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Damaia was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Damaia's father didn't care for her much, and the feeling was mutual. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and she has a crush on the local bricklayer
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Apothecary
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 5 (-3) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 pp.
Baelitae Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears light armors faded through time and improper care. She wears a feathered hat to hide her balding. She has a dull look in her amber eyes.
Personality: Stoic and calm, she prefers to meditate than take action. Baelitae is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Servant they were divorced and she won custody of their son. She worked as a Marshal, and she later adopted a second son.
Motivation: To unite with her brother; and to reunite with her absent father
Ideals: Disciplined. Bonds: Attractive, Family, Religious. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 370 gp. 1 Good lock.
Enna Azzo, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman likes to wear yellow tank tops with green skirt. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears her white hair up in a very large beehive style do. Her amber eyes are passionate and lively.
Personality: A skeptical and narcissistic woman, Enna's first love is herself. Her second love is also herself. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Immigrant, Adventurer. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 5 (-3) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 gp.
Harvest Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her fur is gray, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to make people angry or surprised. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born at the edge of vast mountains. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. Banded agate (6 gp). 4 Antitoxin.
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