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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anne Dayton, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her long silver hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has dedicated herself to building a better kind of golem.

Motivation: She wants revenge against goblins; and she wants to meet her childhood hero

Ideals: Athletic, Gifted. Flaws: Insomniac, Secretive. Bonds: Adventurer, Enemies. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Anne Dayton, Female Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oriel Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has a slight overbite and is overall scrawny. She keeps her long auburn hair kept up in a rat tail. Her eyes are likewise green.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her job bores her to no end. She has decided to make it more interesting.

History: Oriel hails from a village terrorized by gnolls. Oriel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A deep hatred of gnolls; and she desires power and/or immortality

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Criminal record, Enemies. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Oriel Gracey, Female Human Barbarian 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 6 (-2)13 (+1) 11 (+0)11 (+0)
Skills Athletics +0, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 120 gp. Iolite (60 gp). Blue sapphire (500 gp). 1 Chain shirt.


Social Check DCs


Jade Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white fur is matted, messy, and big. Her amber eyes dart from person to person to random spaces in the air.

Personality: She likes to make people angry or surprised. She takes great joy in being the best Sage in town.

History: She was raised in a plains tribe. She worked as a nervous Sage and found it very stressful. She then took over the family business and is one of the better Sage for hire.

Motivation: She is greedy; and she is unsatisfied with her job

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Jade Wing, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp.


Social Check DCs


Torbera Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a long, brown, dusty cloak. She has a penchant for wearing a ring with an oversized opal on her right hand. Her golden hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She misses her home and complains about the freezing weather, even in summer.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Rogue school at a young age so that she could practice her divine talents. After a long history of fighting, Torbera and her spouse have recently divorced.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Torbera Battlehammer, Female Dwarf Rogue 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 19 (+4)11 (+0) 6 (-2)11 (+0)
Skills Acrobatics +3, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0

Possessions: 500 sp. 1 Darkwood Shield.


Social Check DCs

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