Sindri Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His silver hair is greasy and uncared for. His gray eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp. 1 Everburning torch.
Sindri Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light blue in addition to tight pants. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Sindri wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a brothel owner, Sindri was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Bonds: Mentor, Family. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (110 gp).
Carrie Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his brown hair well, parting it to the right. His eyes are likewise hazel.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Revenge; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Secretive. Bonds: Adventurer, Immigrant, Enemies. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp.
Akmen Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. His eyes are silver and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.
History: Akmen was born the youngest of three triplets. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Flaws: Ugly, Antagonistic, Fearful, Insane. Bonds: Family. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
Possessions: 300 gp. Citrine (40 gp). Lapis lazuli (8 gp). Sard (40 gp).
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