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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jane Willoughby, Female Human [Permalink]

Personal [hide]

Description: Standing 5'8", this woman is renowned for her bright brown dresses and hats. She has styled her chestnut hair well, parting it to the left. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Weaver but believes her peers are too gung-ho.

History: Jane lived on a farm with her father, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry her sister to traveling adventurers.

Ideals: Pacifist. Flaws: Insane, Ugly. Bonds: Family. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Jane Willoughby, Female Human Paladin 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)4 (-3)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp.


Social Check DCs


Sannl Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a grey cloak and cross-gartered black stockings. Her chestnut hair, when down, is lengthy. She wears large thick round spectacles.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sannl lived on a farm with her mother, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and her spouse's relatives view her with great suspicion

Flaws: Depressed, Insane. Bonds: Adventurer, Family, Military. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Sannl Fireforge, Female Dwarf Barbarian 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)4 (-3) 9 (-1)6 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +0

Possessions: 4000 cp. Deep blue spinel (200 gp). 1 Banded mail.


Social Check DCs


Halimath Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His blonde hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down; and an old rival family wants him found

Ideals: Athletic, Gifted, Optimist. Flaws: Mundane. Bonds: Family. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Halimath Ilphelkiir, Male Elf Aristocrat 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Armara Temperance, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large black mantle and cape that has been intricately interwoven into her brown robe. Her dark red hair is drawn into a tight pony tail with a dagger scrunchie. This red eyed southerner is not easily forgotten.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Armara is combative with any and all who dare try her patience in the slightest.

History: She was born in the south, but her parents moved at a very young age to the east. Like her mother and her sister before her, after school she went straight into learning to become a Masseuse. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Armara Temperance, Female Tiefling Aristocrat 1
Medium (4'9") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)10 (+0) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs

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