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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Susannah Barney, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a grey scarf. She has a moderate pudge and is not very fit. Her silver hair has been sun bleached extensively. She wears a mask on her face.

Personality: Susannah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Impeccable, Professionalism, Logical. Flaws: Fearful. Bonds: Criminal record. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Susannah Barney, Female Human Warrior 1
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Cask Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her eyes are likewise copper.

Personality: She has always had a great fascination with Human culture. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal singing training, and achieved minor success. She then took over the family business and is one of the better Knight for hire.

Motivation: Money/treasure; and she is greedy

Ideals: Artistic. Flaws: Racist, Disease. Bonds: Rich, Job. Occupation: Knight

Voice: Raspy

Attributes [hide]

Cask Mirror, Female Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 12 (+1)11 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Eye agate (7 gp).


Social Check DCs


Gynnie Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. She is bald on top and has large silver tufts of hair around her ears. Her eyes are gray.

Personality: She has always had a great fascination with Elven culture. Gynnie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born several months after her mother was called into army service. When Gynnie reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Elven compassion.

Flaws: Ugly, Racist, Hedonist. Bonds: Slave, Military. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Gynnie Wildheart, Female Halfling Barbarian 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 120 gp.


Social Check DCs


Andram Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and purple. His eyes are silver and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Spy father left him crippled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Andram Enigma, Male Tiefling Cleric 3
Medium (5'9") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 0 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 3 (-4)18 (+4) 9 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Draconic, Celestial, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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