Darrak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is long and unkept. He has amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Architect soon after.
Motivation: He is greedy; and to be a engraver again
Flaws: Ugly, Disease. Bonds: Rich, Job, In love. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 4 (-3) | 12 (+1) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Vepar Power, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a perfectly clean shirt and pair of pants. She wears a colorful flower in her chestnut hair. Her gold unseeing eyes seem to look past you.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Body Guard, who enjoyed hunting, Vepar was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Baker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: Wants her loneliness to end; and she loathes her own lifestyle
Ideals: Passionate, Philantrophist. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Baker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 170 gp. Malachite (9 gp). Tourmaline (100 gp).
Emmeline Holton, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear brown clothing when she does not wear armor. She has a very tight haircut. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.
History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and a deep hatred of gnolls
Ideals: Persistence. Flaws: Addict. Bonds: Guardian, Adventurer, Poor, Enemies. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 6 (-2) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Kipper Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'5". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. He has blue eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Assassin profession.
History: He was born the only child of a wealthy merchant. In his 15th year, his parents were killed by a brigands raid, leaving Kipper alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Expand his business; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Job, Enemies. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 6 (-2) | 18 (+4) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Orc, Draconic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Smoky quartz (30 gp).
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