Ielenia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a long, blue, dusty cloak. Her silver hair is cut jaggedly and amateurishly. Her face is covered beneath a completely black helmet.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a habit of throwing herself into exceedingly dangerous situations.
History: She got into the Assassin business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To clean up the streets; and wants a kiss
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Has a crush, Guardian. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Brown-green garnet (80 gp).
Bendoo Hastings, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of luck on her torso. She is physically well-built. She has a long white ponytail with little hanging trinkets. Her amber eyes lackadaisically let the world flow into them.
Personality: Bendoo is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Money/treasure; and to protect her home
Ideals: Extrovert, Fighting. Bonds: Nature, Rich, Guardian. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 700 sp. 1 Masterwork studded leather.
Târz Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He has styled his black hair well, parting it to the left. His amber eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing music.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against giants.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 3 (-4) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 400 sp.
Beloril Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Beloril was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Beloril and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is content
Flaws: Mundane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. Golden pearl (90 gp).
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