Barendd Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his crossbow ready. He has a small bristly mustache and wavy white hair. His green eyes peer out from beneath his small grey hat.
Personality: He has a massive crush on the younger sibling of the Farmer who has hired him part-time. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Barendd's homeland. Barendd decided to take the middle way and become a bodyguard. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he has a crush on the local doctor
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Has a crush, Immigrant. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 70 gp.
Fonkin Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a top hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fonkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fonkin. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Fighting, Athletic. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Bather
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 16 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 18 (+4) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 20 gp. Chrysoprase (40 gp). 1 Banded mail.
Nurkara Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a robe, a symbol of her god around her neck, and a glaive on her belt, and a wedding ring on her left hand. With wild auburn hair. She has a dull look in her blue eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth she was tutored by a cruel and relentless mentor. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Gifted. Bonds: In love, Mentor, Rich. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Yurk Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: Gifted from a young age, Yurk studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Adventurer, Military. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 4 (-3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +3
Possessions: 5000 cp.
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