Agatha England, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. Her face is scarred and worn.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born to a pair of adventurers, Agatha grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her absent mother.
Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Silver holy symbol.
Dean Staurheim, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His auburn hair is slicked back into a classic pompadour. He has brown eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Greedy. Bonds: Military, Rich, Job, Enemies. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 gp.
Enialis Aloro, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Enialis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Mentor, Family. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 5 (-3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2
Possessions: 20 pp. Rock crystal (40 gp).
Rosamund Acton, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She dresses like a well dressed Shipwright does. She has a hunchback. Her brown hair is styled in orderly dreadlocks. Her violet eyes have a joyful gleam in them most of the time.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She works hard and plays hard.
History: The child of southern immigrants she idolized her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shipwright work with an outfit from a few towns over. Shipwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Flaws: Ugly, Hedonist. Bonds: Job, Family, Immigrant. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 7 (-2) | 6 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
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