Kassoon
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NPC Generator

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Advanced [show]


Yvonne Staurheim, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on her right hand. Her auburn hair is greasy and uncared for. Her ears are large.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Yvonne was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Poor, In love, Adventurer. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Yvonne Staurheim, Female Human Adept 2
Medium (5'4") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 7 (-2)11 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs


Morkral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears brown leather gloves, a brown jacket, and tight pants. His brown hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Morkral Balderk, Male Dwarf Expert 3
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 7
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)10 (+0) 9 (-1)9 (-1)
Skills Athletics +4, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple -1

Possessions: Just what you see.


Social Check DCs


Gimble Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears a tan broad hat and tan clothes. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Sage.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Rich, Nature. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Gimble Miggledy, Male Gnome Bard 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)14 (+2) 4 (-3)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 7
Languages Common, Gnome, Giant, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 160 gp.


Social Check DCs


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is chestnut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: He was born in a small desert village. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Guy Charlton, Male Human Ranger 2
Medium (6'2") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs

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