Decarabia Hope, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a green coat over a yellow low-cut shirt, and a wide-brimmed hat upon her head. Her wide-brimmed hat is riddled with cuts and holes. She has a tattooed face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invites people to come help in her community garden.
History: A powerful brothel owner made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Decarabia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Decarabia. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor, Criminal record. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Diggory Wellington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with top hat. His chestnut hair is still thick. He wears a mask on his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Glassblower profession.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Ideals: Artistic. Flaws: Racist. Bonds: Job, Rich, Religious. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. A miniature golden chest with tiny emeralds lining the top (100 gp).
Suhnae Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His red hair is slicked back into a classic pompadour. His eyes are likewise violet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. Suhnae was born on a far southern desert where he grew up under the tutelage of his father, an expert Glassblower. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions; and retire the richest man in the south
Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Mentor, Religious. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Tenena Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her golden hair is long and unkept. She wears round tiny glasses practically rammed into her face.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tenena grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tenena. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels threatened by others; and human compassion
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Racist, Fearful. Bonds: Criminal record. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon.
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