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NPC Generator

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Advanced [show]


Trym Sheldon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a faded coat and loose pants complete with Stetson hat, and his gloved hand is found clutching a scimitar. His hair is chestnut, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor, Rich. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Trym Sheldon, Male Human Druid 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp.


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur, while still mostly white, has prominent grey streaks. This copper eyed southerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Three is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Three studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Three Mist, Male Tabaxi Cleric 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Susannah Elsing, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing a long, violet, dusty cloak. She keeps her golden hair in a pixie cut. She wears an eyepatch.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. The war was a terrible time for her, and Susannah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: The child of southern immigrants she idolized her father. Susannah was born on a far southern plains where she grew up under the tutelage of her father, an expert Knight. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and she feels kind of lost in life

Ideals: Athletic. Flaws: Ugly, Mundane, Depressed. Bonds: Military, Immigrant. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Susannah Elsing, Female Half-Elf Wizard 1
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Corkitron Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky white painted plate armor. He has moderate length silver hair. His eyes, though not visible through his cowl, are amber.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Apothecary, his father struggled to pay the bills. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Corkitron Shadowquick, Male Halfling Paladin 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)13 (+1) 9 (-1)7 (-2)
Skills Persuasion +0, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chrysoberyl (140 gp).


Social Check DCs

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