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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Barbena Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her skin is fair and her fingers are delicate and long. Her brown hair has been sun bleached extensively. She has several tiny emerald earrings on each ear.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Flattery will make her almost putty in your hands.

History: Barbena was born the youngest of three triplets. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Selfish. Bonds: Rich, Family. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Barbena Gorunn, Female Dwarf Rogue 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)8 (-1) 8 (-1)7 (-2)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp. Amber (100 gp).


Social Check DCs


Duergath Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean grey cloak covering his clean studded leather. His black hair is cut short with large spiked bangs in the front. This amber eyed easterner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Duergath Rumnaheim, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)8 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Radomir Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Radomir was born with his mother's beautiful face. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Bonds: Rich, Attractive, Nature. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Radomir Brightmoon, Male Halfling Paladin 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 sp.


Social Check DCs


John Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown collared shirt and violet pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Gnomish compassion; and he has money and likes to spend it

Ideals: Opinionated, Joker. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Marley, Male Human Monk 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +0, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: Red spinel (70 gp).


Social Check DCs

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