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NPC Generator

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Advanced [show]


Bertram Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, violet cloak. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now travels the world, in search of power and loot.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Family, Criminal record, Adventurer. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Bertram Stauffer, Male Half-Elf Druid 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)8 (-1) 8 (-1)15 (+2)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Megren Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems, she is not a threatening figure. Her crest is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a font of random trivia from the lore and stories she has discovered

History: Born to a pair of adventurers, Megren grew up listening to her mother's many stories. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She is searching for what she claims is her rightful reward.

Motivation: She has money and likes to spend it.

Ideals: Logical, Gifted. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Megren Jharthraxyn, Female Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 7
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 14 (+2)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 110 gp. Deep green spinel (160 gp). Rose (30 gp).


Social Check DCs


Elaim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Tanner. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. Days after completing his studies, news broke out that his hometown was attacked by illithids. Elaim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against illithids

Flaws: Ugly, Emotional, Insane. Bonds: Religious, In love, Enemies. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Elaim Helcral, Male Dwarf Wizard 3
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 18 (+4)10 (+0) 5 (-3)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 5 Acid flasks.


Social Check DCs


Modean Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and violet robe with the hood down. He has a slight overbite and is overall scrawny. His brown hair is braided into rings. His red eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Modean studied abroad. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and money/treasure

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Modean Temperance, Male Tiefling Warrior 1
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 8 (-1)7 (-2) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 120 gp.


Social Check DCs

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