Elizabeth Middleton, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Priest does. Her skin is fair and her fingers are delicate and long. Her red hair is long and unkept. Her eyes are likewise violet.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born on a small isolated farm. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's also a talented Cook, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 190 gp. Red spinel (120 gp). Red spinel (120 gp). Chalcedony (50 gp).
Oda Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born blind and as such lacked many opportunities for work. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She tends to her Bowyer job now, and dutifully fulfills any obligations she has.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has comitted a past crime that haunts her to this day
Flaws: Disease, Greedy. Bonds: Job, Criminal record, Family. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 9 (-1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 100 gp. Lapis lazuli (7 gp). Smoky quartz (70 gp).
Azzakh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who usually wears his green robe and has his greatsword always slung over his shoulder, he is not a threatening figure. He wears a colorful flower in his copper crest. His eyes are likewise red. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Azzakh took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 150 gp.
Naivara Aloro, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears bulky blue painted plate armor. She has wavy chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: Overbrimming with self-confidence, Naivara isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She works hard and plays hard.
History: Naivara hails from a village terrorized by illithids. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by illithids. Naivara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She wants revenge against illithids.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Enemies, Religious. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Draconic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 7 Acid flasks.
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