Quillathe Netyoive, Female Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She prefers to wear blue pants and tee shirts. Her chestnut hair is matted, messy, and big. Her face is covered beneath a completely black helmet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in the south. Quillathe was born on a far southern forest where she grew up under the tutelage of her father, an expert Courier. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Immigrant. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 6 (-2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. White pearl (120 gp).
Caramip Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears professional attire. She has shaved her head bald. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irascible and easily irritated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: From birth she was tutored by a cruel and relentless mentor. Caramip was born on a far southern plains where she grew up under the tutelage of her father, an expert Fisher. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and to reunite with her old friends
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 sp.
Tagga Barney, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'0", this woman is wearing a long, black cloak. She has no hair. Her amber eyes peer out from beneath her Stetson black hat.
Personality: She is overprotective of those who hire her services. She would rather hide behind her crafts than deal with other people.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Artistic, Logical. Flaws: Ugly, Shy, Insane. Bonds: Guardian. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: Just what you see.
Pyra Blur, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her clothes are grease stained in places. She keeps her dark red hair in a flapper bob. Her eyes are silver.
Personality: She will rave to anyone who will listen. She plays an instrument quite well.
History: Born in the north her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Pyra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pyra. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
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