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NPC Generator

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Advanced [show]


Theirastra Zhou, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She is generally shirtless and showing off her tattooed chest. She has a hunchback. She keeps her long white hair kept up in a rat tail. Her eyes are violet.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her mother. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Theirastra never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: In love, Religious. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Theirastra Zhou, Female Half-Elf Rogue 1
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 pp.


Social Check DCs


Astar Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a slight overbite and is overall scrawny. His hair is chestnut and very short. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Astar studied abroad. His childhood dream was to be a Hunter, but he was a colossal failure. He has achieved small success as a Junk Dealer.

Motivation: Expand his business; and to be a hunter again

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Astar Charity, Male Tiefling Cleric 2
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 8 (-1)12 (+1)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Griselda Bentham, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her brown hair up. Her violet eyes are passionate and lively.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west her family was never financially stable. When Griselda reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Fighting, Athletic. Flaws: Terse. Bonds: Adventurer, Poor, Military. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Griselda Bentham, Female Human Aristocrat 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)10 (+0) 6 (-2)15 (+2)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 500 sp.


Social Check DCs


Sarah Ramsay, Female Human [Permalink]

Personal [hide]

Description: This woman wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a penchant for wearing a ring with an oversized opal on her right hand. She keeps her long auburn hair kept up in a rat tail. Her green eyes peer out from beneath her deerstalker brown hat.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sarah was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered singing. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found.

Ideals: Optimist, Artistic. Bonds: Rich, Adventurer, Family. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Sarah Ramsay, Female Human Barbarian 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 30 gp. Peridot (50 gp).


Social Check DCs

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