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NPC Generator

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Lvl.
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Advanced [show]


Mary Marlee, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She sports a flattop hair cut. Her eyes are brown and catlike.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised in a forest tribe. While studying, she fell in love. They married and had a son. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Athletic. Flaws: Emotional. Bonds: In love, Nature, Rich. Occupation: Tailor

Voice: Complex vocabulary, royal

Attributes [hide]

Mary Marlee, Female Human Commoner 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 11 (+0)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 160 gp. Violet garnet (200 gp).


Social Check DCs


Jarana Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. She wears a small hat to cover her moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carter arts, while her father instructed her in etiquette, music and courtly manner. Jarana abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is unsatisfied with her job; and further expansion of business

Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Jarana Bigtoe, Female Dwarf Fighter 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 6 (-2)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 700 sp.


Social Check DCs


Trym Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has silver hair. His blue eyes peer out from beneath his deerstalker violet hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by giants. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Trym Ilphelkiir, Male Half-Elf Cleric 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp.


Social Check DCs


Nagrette Rutland, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She sports black clothing, slightly heavier than average wear. She has slicked back auburn hair. She has hazel eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a logical person and will generally grow upset if things defy logic and science.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Nagrette took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Since then, she has sought to make the best of life.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Logical, Gifted, Optimist. Bonds: Attractive, Family. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Nagrette Rutland, Female Half-Orc Wizard 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs

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