Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gruk Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears his golden hair down. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Carter mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business; and he's in love

Flaws: Disease, Antagonistic. Bonds: Religious, Has a crush, Job. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Gruk Kensley, Male Half-Orc Aristocrat 1
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Clerebold Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: Wants to raise his children well.

Ideals: Joker, Philantrophist. Bonds: Rich, Family. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Clerebold Hanali, Male Half-Elf Barbarian 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)8 (-1) 7 (-2)10 (+0)
Skills Investigation +1, Perception +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 120 gp. Chalcedony (70 gp).


Social Check DCs


Enialis Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. He has a long blonde beard with little hanging trinkets. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: Enialis was born the youngest of three triplets. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Enialis Erenaeth, Male Elf Monk 2
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Sylvan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 360 gp.


Social Check DCs


Gilthur Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His brown eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Sellsword business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Gilthur Battlehammer, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)8 (-1) 7 (-2)7 (-2)
Skills Arcana +1, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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