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NPC Generator

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Advanced [show]


Namfoodle Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Joker. Flaws: Forgetful. Bonds: Rich, Slave, Family. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Namfoodle Sympony, Male Gnome Sorcerer 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)7 (-2) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of luck around his neck, and a trident on his belt. His long orange fur is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Ruler, who enjoyed hunting, Two Llamas was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now owns his own business.

Motivation: He is unsatisfied with his job; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Fighting, Athletic. Bonds: Job, Nature, Adventurer. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Adept 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)9 (-1) 11 (+0)6 (-2)
Skills Insight +2
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. Red spinel (100 gp).


Social Check DCs


Dagger In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, she is an attractive figure. She wears a faded coat and loose pants complete with feathered hat. She has done her best to style her red fur to look like a famous performer. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the south. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has worked as a Fletcher like her mother before her.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and seeks redemption

Flaws: Addict. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Dagger In the Wind, Female Tabaxi Fighter 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +1, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp. Eye agate (6 gp). 1 Small steel mirror.


Social Check DCs


Pelt Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her fur is greying and her face has many wrinkles. Her hazel eyes dart from person to person.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a minor phobia of water and hates getting wet.

History: The child of western immigrants she idolized her father. Her first spouse was a Bowyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Pelt Mirror, Female Tabaxi Warrior 1
Medium (4'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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