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NPC Generator

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Advanced [show]


Ida Willoughby, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female is wearing a long, brown, dusty cloak. She is tall, broad shouldered and powerfully built. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: She can speak with the recently deceased. She is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents enrolled her in a Barbarian school at a young age so that she could practice her druidic talents. She then took over the family business and is one of the better Ruler for hire.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Religious, Job. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Ida Willoughby, Female Human Barbarian 2
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)8 (-1) 11 (+0)11 (+0)
Skills Deception +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Agnes Eastoft, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a perfectly clean shirt and pair of pants. She has done her best to style her golden hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a font of random trivia from the lore and stories she has discovered

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agnes took refuge in the large cave and found the beat up whip and armor she uses now. She has never given up on her music dream.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Artistic, Logical, Gifted. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Agnes Eastoft, Female Human Rogue 2
Medium (4'9") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)10 (+0) 11 (+0)3 (-4)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Roge Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. His black hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: Eccentric and domineering, Roge will drive conversation. He feeds upon the attention of others.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Extrovert. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Roge Nimblefingers, Male Halfling Adept 2
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 6 (-2)9 (-1) 7 (-2)8 (-1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. Blue quartz (15 gp). Brown-green garnet (110 gp). Lapis lazuli (15 gp). 1 Masterwork Common Melee.


Social Check DCs


Gimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Dyer for hire.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Cynical. Bonds: In love, Adventurer, Job, Family. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Gimble Cobblelob, Male Gnome Aristocrat 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 16 (+3)10 (+0) 11 (+0)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs

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