Yurgunn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has red hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Glassblower. Her job bores her to no end. She has decided to make it more interesting.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Yurgunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yurgunn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk; and a rival would like her out of the picture
Bonds: Attractive, Job, Adventurer, Criminal record, Religious. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
Heather Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and has the majority of her body covered in plate. She sports a flattop hair cut. She is baby faced.
Personality: A deeply religious woman she believes everything happens for a reason. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Tailor mother left her crippled. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Optimist. Flaws: Disease. Bonds: Religious, Rich. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp. Banded agate (9 gp).
Percival Haley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His chestnut hair is lengthy. His green eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Percival lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and to reunite with his absent father
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Family, Nature. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 6 (-2) | 5 (-3) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 3000 cp.
Arava Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her crest is blue and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Arava enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a Sage, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Ugly, Insane, Hedonist. Bonds: Poor. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: Just what you see.
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