Ernest Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and money/treasure
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Nature, Rich. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 gp.
Zaffrab Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man typically wears tan cloth garments or leather armor. His head has been shaved. His eyes, though not visible through his cowl, are brown.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Zaffrab was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Zaffrab's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Ugly, Antagonistic, Hedonist, Disease. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Iolite (50 gp).
Baern Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly flails and sickles. His red hair is singed and shortened. His fierce hazel eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a necromancer, Baern was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions.
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Religious, Mentor. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Bolhild Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying brown hair a little too much giving a sharp brown color. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She works hard and plays hard.
History: Her mother raised her in a mountain cabin. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bolhild fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
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