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NPC Generator

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Advanced [show]


Theobald Atterton, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses like a well dressed Sellsword does. His clothes are grease stained in places. He keeps his brown hair in a flapper bob. His eyes are violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Sellsword, Theobald learned a great deal about his mother's area of expertise. He worked as a nervous Sellsword and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and wants to open a new tavern

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Poor, Immigrant. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Atterton, Male Human Commoner 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 6 (-2)12 (+1)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp. Eye agate (14 gp).


Social Check DCs


Nora Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. Her brown hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.

History: The child of a Painter, who enjoyed hunting, Nora was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Persistence, Fighting. Flaws: Insomniac, Addict. Bonds: Attractive, Nature. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Nora Goldfinder, Female Dwarf Paladin 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)15 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30 pp. 1 Banded mail.


Social Check DCs


Foxilon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has done his best to style his brown hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Foxilon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Foxilon was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Wants to open a new tavern; and to be a brewer again

Flaws: Insomniac, Hedonist. Bonds: Job, Mentor, Military. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Foxilon Fastfoot, Male Halfling Fighter 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Berrian Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair is always cut to a buzz. He has violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and he's looking for his big break

Ideals: Pacifist. Flaws: Disease. Bonds: Rich, Adventurer, Religious. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Berrian Malcolms, Male Half-Elf Commoner 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)17 (+3) 12 (+1)7 (-2)
Skills Persuasion +0, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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