Herleva Addington, Female Human [Permalink]
Personal [hide]
Description: This woman is generally shirtless and showing off her tattooed chest. She is muscular with a powerful set of arms. She has slicked back chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a pair of adventurers, Herleva grew up listening to her father's many stories. Herleva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Herleva fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
Possessions: 300 sp. 1 Simple lock.
Nimble Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a lot of dark rich colors, with gold accents. Her lavender fur is slicked back into a classic pompadour. Her amber eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sold as a small child to a brothel owner, Nimble was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Revenge; and a rival would like her out of the picture
Ideals: Philantrophist. Bonds: Attractive, Mentor, Criminal record, Enemies. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 800 sp. Golden pearl (120 gp). 1 Half-Plate.
Naeris Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light violet in addition to tight pants. His hair is white, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Stylist, Naeris learned a great deal about his father's area of expertise. A gifted student he started as a Jeweler, but he got bored and became a Stylist. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Debt. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 8000 cp. Fiery yellow corundum (400 gp). Iolite (30 gp).
Tricking Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She keeps her red fur in a flapper bob. Her thin eyebrows rest above her beady hazel eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She believes the world needs to unite to get rid of giants once and for all.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of giants
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
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