Burgell Offund, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a top hat to cover his moderate length white hair. His eyes are green and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: A deep hatred of brigands; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Gifted, Impeccable. Flaws: Insomniac. Bonds: Rich, Job, Enemies. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 8
Hit Points 14 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 19 (+4) | 9 (-1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 600 sp. White pearl (60 gp).
Darrak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of crossbows on his belt, each one with a topaz on the hilt. His blonde hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Sage job and began his own company from there.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 20 (+5) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Theodoric Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is smooth and relatively long. He has gleaming, smiling gray eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Shy. Bonds: Attractive, Adventurer, Military, Job. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 390 gp. 1 Masterwork Common Melee.
Juliana Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair, while still mostly black, has prominent grey streaks. Her face is scarred and worn.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: The child of western immigrants she idolized her father. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She left for the west, certain she would find work there.
Motivation: Half-Elven compassion; and she feels kind of lost in life
Flaws: Ugly, Depressed, Racist. Bonds: Poor, Immigrant. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 5 (-3) | 4 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
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