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NPC Generator

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Advanced [show]


Guy Hadlee, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely grey suit with white socks and a vest with buckled shoes and is in decent physical shape. He wears his hair in dreadlocks. This green eyed easterner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Joker, Fighting. Flaws: Selfish, Antagonistic. Bonds: Adventurer. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Guy Hadlee, Male Human Rogue 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)12 (+1) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Tourmaline (100 gp).


Social Check DCs


Kallista Grief, Female Tiefling [Permalink]

Personal [hide]

Description: This woman sports green clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. She has done her best to style her chestnut hair to look like a famous performer. She wears a mask on her face.

Personality: She dislikes all the random violence that takes place in the north. She is able to fit into much smaller and tighter spaces than normal.

History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted psionic powers by her dying brother.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Pacifist, Gifted. Bonds: Rich, Attractive, Adventurer. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Kallista Grief, Female Tiefling Bard 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)19 (+4) 17 (+3)7 (-2)
Skills Performance +0, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Halfling, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: Just what you see.


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, and he perpetually has his flail ready. His long lavender fur is drawn into a two foot long braid. His eyes are a pleasant hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Cynical, Depressed. Bonds: Nature. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Leaf Grass, Male Tabaxi Sorcerer 1
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 18 (+4)10 (+0)
Skills Persuasion +2, Survival +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp. 1 Breastplate.


Social Check DCs


Sun Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this man likes to wear brown tank tops with white pants. He wears a Stetson hat to cover his moderate length black fur. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sun was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business.

Flaws: Sensitive, Fearful. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Sun Hummingbird, Male Tabaxi Rogue 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 pp. Red garnet (70 gp).


Social Check DCs

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