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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Sydney, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is unkempt and raggedy. Her amber eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Sarah will drive conversation. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Beggar hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north.

Ideals: Entrepeneur, Extrovert. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Sarah Sydney, Female Human Ranger 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp.


Social Check DCs


Ridaro Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears light armors faded through time and improper care. She wears a top hat to cover her moderate length black hair. She wears round tiny glasses practically rammed into her face.

Personality: She is irascible and easily irritated. She always tries to repair and not replace. It was this mentality that drove her into the Scribe business.

History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Scribe hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She's repulsed by the PC; and to be a barrister again

Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Ridaro Amakiir, Female Half-Elf Adept 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)4 (-3) 8 (-1)6 (-2)
Skills Acrobatics +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Drenna Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her golden hair is wavy and long. Her amber eyes peer out from beneath her wide-brimmed white hat.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Drenna hails from a village terrorized by dire rats. Her father was a soldier and died while she was still young. Drenna was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and she's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Enemies, Military. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Drenna Brandon, Female Half-Orc Bard 1
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 6 (-2)11 (+0)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 600 sp.


Social Check DCs


Nalral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His hair is white and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Nalral was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Pacifist, Joker, Persistence. Bonds: Attractive, Poor, Job. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Nalral Fallack, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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