Dagnal Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey tunic with brown highlights, and long tan pants that bunch up around her shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are likewise gray.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Dagnal studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Banker, and she later adopted a second son.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 7 (-2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Infernal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Nyx Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She is portly but not overly obese. She has wavy golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the south, but her parents moved at a very young age to the west. Nyx was born on a far southern plains where she grew up under the tutelage of her father, an expert Sailor. She left for the south, certain she would find work there.
Motivation: To be a Bowyer again.
Ideals: Disciplined, Joker. Flaws: Insane. Bonds: Immigrant. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp. Pink pearl (100 gp).
Thoradin Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes, and his gloved hand is found clutching a trident. His silver hair, when down, is lengthy. He has violet eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Thoradin was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Disciplined, Fighting. Bonds: Nature, Family, Immigrant, Enemies. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Pink pearl (150 gp).
Gerard Sharps, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in earthy colors with a grey and tan handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can't help but pocket interesting objects he comes across
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has passion for adventuring and risk
Bonds: Criminal record, Adventurer, Family, Enemies. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

