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NPC Generator

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Advanced [show]


Joan Alston, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a grey armored body suit, with a simple violet line shooting up and back down. Her golden hair is kept up in a ponytail inside a small hat. She tend to wears goggles to shield her eyes.

Personality: Joan is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Ideals: Extrovert, Entrepeneur. Flaws: Mundane. Bonds: Immigrant. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Joan Alston, Female Human Rogue 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)7 (-2) 16 (+3)11 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5

Possessions: 6000 cp.


Social Check DCs


Wrenn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time, and sports empty pouches on his belt. He wears his hair in dreadlocks. He has gleaming, smiling gray eyes.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: Wrenn lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and marry his sister to traveling adventurers

Flaws: Impulsive, Greedy. Bonds: Guardian, Family, Rich. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Wrenn Lingenhall, Male Gnome Druid 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)8 (-1) 8 (-1)3 (-4)
Skills Intimidation -2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Masterwork Musical instrument.


Social Check DCs


Carrie Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan cloak and cross-gartered green stockings. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Carrie abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Religious. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Carrie Amastacia, Male Elf Commoner 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)10 (+0) 11 (+0)7 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. Golden pearl (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Senteq Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown hair well, parting it to the left. His green eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Senteq is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Senteq lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister

Flaws: Insane. Bonds: Rich, Attractive, Family. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Senteq Fabblestabble, Male Gnome Bard 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 50 gp.


Social Check DCs

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