Gurdis Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is renowned for her bright grey dresses and hats. Her black hair is matted, messy, and big. She wears an eyepatch.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gurdis is combative with any and all who dare try her patience in the slightest.
History: A powerful wizard made her what she is. She found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and she has passion for adventuring and risk
Ideals: Justice, Athletic. Flaws: Ugly, Sensitive. Bonds: Mentor, Adventurer. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 12 (+1) | 10 (+0) | 13 (+1) | 6 (-2) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Adran Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His eyes are a pleasant violet.
Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Body Guard business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Body Guard for hire.
Motivation: To be a Bookbinder again; and he feels that his past leaves him morally obligated to help
Flaws: Impulsive, Fearful. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Robert Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His auburn hair is thinning but still full. His brown eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born blind and as such lacked many opportunities for work. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable, Optimist. Flaws: Disease. Bonds: Poor, Criminal record. Occupation: Soapmaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Aym Open, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her sai. She has wavy silver hair. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: A deeply religious woman she believes everything happens for a reason. She feeds upon the attention of others.
History: She was born to loving parents in a slum to the east. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 4 years.
Motivation: She is compelled to act according to her religious beliefs; and wants to work out more often
Ideals: Athletic. Bonds: Attractive, Religious, Poor. Occupation: Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 pp. 1 Masterwork Common Melee.
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