Bidreked Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His silver crest, when down, is lengthy. This gold eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: To clean up the streets; and further expansion of business
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Job, Guardian. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp. 1 Masterwork Thieves’ tools.
Seraphina Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her skin is fair and her fingers are delicate and long. Her chestnut hair is kept up in a ponytail inside a Stetson hat. She has a dull look in her gray eyes.
Personality: She has always had a great fascination with Dragonborn culture. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in a small desert village. As a young adult she joined a group advocating for an improvement in Halfling conditions. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Dragonborn people; and regain custody of her son
Flaws: Ugly, Racist, Impulsive. Bonds: Nature, Family. Occupation: Mercenary
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
Quillathe Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears bulky violet painted plate armor. Her blonde hair is kept up in a ponytail inside a top hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Quillathe enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and she is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Hedonist, Mundane. Bonds: Attractive. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 7 (-2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp.
Qualen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan shirt with thin green vertical stripes and violet pants. He has styled his blonde hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a plains tribe. Qualen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 3000 cp.
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