Margery Presley, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in collared shirts and wears a proper scarf over her head. Her moppish auburn hair is in a traditional bowl cut. Her ears are large.
Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. She is able to fit into much smaller and tighter spaces than normal.
History: Margery hails from a village terrorized by brigands. Her childhood dream was to be a Sculptor, but she was a colossal failure. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Bertram Camden, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fancy grey suit. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is braided into rings. His eyes are green and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Justice. Bonds: Attractive, Slave, Adventurer, Nature, Job. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Findex Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'8". She wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has styled her black crest well, parting it to the left. Her gold eyes peer out from beneath her small green hat.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dilettante arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Findex took refuge in the ruined castle and found the beat up scythe and armor she uses now. She was always very intelligent and has formed a secret society of specialists.
Motivation: Money/treasure; and she has money and likes to spend it
Flaws: Racist, Secretive. Bonds: Rich, Attractive, Nature. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 3000 cp. Brown-green garnet (160 gp).
Calcitro Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red costume with the symbols of the sun god on his torso. He has done his best to style his auburn hair to look like a famous performer. His ears are large.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. After a long history of fighting, Calcitro and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 3 (-4) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Obsidian (4 gp).
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