Ella Staurheim, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She usually wears her grey robe and has her trident always slung over her shoulder. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are blue and beady.
Personality: Abrasive and pushy, she has a hard time making friends. A true patriot, Ella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Dyer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and she wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Military, Job, Enemies. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Rimmon Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of death on his torso. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his long white hair kept up in a rat tail. His face is scarred and worn.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Slave Trader business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly, Emotional, Insane. Bonds: Job. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 140 gp.
Aura Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time, and carries monstrous two handed axes. Her red fur is heavily combed to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Aura was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a merchant and was forced into it by her family
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: 20 pp.
Edge On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is portly but not overly obese. Her brown fur, when down, is lengthy. Her green eyes dart from person to person to random spaces in the air.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She served in the navy to pay for her family's outstanding loans. When Edge reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army
Flaws: Shy, Impulsive. Bonds: Poor, Military, Slave. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 150 gp. 4 Alchemist’s fire.
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