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NPC Generator

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Advanced [show]


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Bather

Voice: Russian accent

Attributes [hide]

Arnold Myerscough, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)11 (+0) 8 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cairn Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He wears his blue hair up. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Cairn lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Miller and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Criminal record, Family. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Cairn Guilt, Male Tiefling Bard 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Yvonne Gentry, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and black handkerchief worn on her left side. Her golden hair is cut short with large spiked bangs in the front. Her gray unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Yvonne took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Regain custody of her daughter; and she doesn't get along with people that don't share her tastes

Ideals: Gifted, Impeccable. Flaws: Disease, Depressed. Bonds: Family, Rich. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Yvonne Gentry, Female Human Monk 2
Medium (5'9") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)17 (+3) 16 (+3)9 (-1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 340 gp. Black pearl (400 gp). Hematite (13 gp).


Social Check DCs


Gardain Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His blonde hair is heavily combed to the right. His thin eyebrows rest above his beady green eyes.

Personality: Gardain hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Sellsword, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Gardain Strongheart, Male Dwarf Fighter 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 7 (-2)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Bloodstone (50 gp).


Social Check DCs

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